Judging from what I have read it increases the duration giving an extra damaging tick. Just one more tick. So it isn't a lot of damage added but some.
The
main thing I have seen on it is the extra time allows for different feral DPS cycles. As the glyph adds 2 or more GCDs to Rip's duration.
A side question. On the rogue forums I was reading that cats and Rogues have a 1s GCD; I haven't checked. Is this true? Am I that oblivious? If so Rip glyph
would add about 4 GCDs depending on lag which would even more greatly enhance flexibility in DPS cycles.
Yes, I am that )
So the Rip glyph is very good, even though it only adds one tick of damage. Just for the reason of increasing Rip uptime.-Day light savings is for fools.
It says it increases the duration of your Rip by 4 seconds. Does that imply an increase in damage, or, as I suspect, does it just spread the same damage out over 16 seconds instead of 12 seconds? Assuming that's the case, I guess the theory is that longer duration is good because it's less you have to worry about refreshing a bleed effect for your Shred? (assuming Rend & Tear's 20 boost to Shred damage...) I guess it also spreads your generated threat out over a longer period of time, but I can't imagine that being a noticeable benefit.
All in all, unless I'm
missing something it seems really lame compared (for example) to the Rake glyph which adds the "prevent targets from fleeing", which is cool in my book.
Edited, Oct 22nd 2008 11:53am by JeeBar-
If ya wanna look me up and make fun of my gear and/or spec, I'm Thaytakeye, a Level 80 Furball Druid on Moonrunner